Benefits of piracy

Market insight

Piracy practice is a great source for market insight. When looking at music piracy for example, there was an obvious consumer demand for high quality audio files that are easy to access and search for. Culture is intertwined with technological evolution. The Napster era of music downloading is an example of the new consumer demand (van Ooijen, 2010). Napster was the first person-to-person (P2P) sharing service that met this demand on a global scale.

While Napster was growing in popularity, other similar services started popping up and looked to add more value and add-ons for their customers. For example KaZaA and Limewire entered the scene, developing a better user interface and using suggestions for music preferences. Users are responsible for this development and for piracy, not the companies (and they explicitly state so in their terms of use). Because users are so engaged with the technology, they are able to provide direct data about what they desire.

Innovation

This leads to the point that piracy increases innovation and new markets. Knowledge and statistics about users who pirate digital music, movies and games, has helped evolve commercial industries to gain new customers in digital ways. Apple launched its iTunes Music store in 2003, remaining successful to the present because people are willing to pay for music that they can access and store with the click of a button. Piracy has pushed companies to evaluate their business models, for example Spotify lets user pay for their service rather than individual products (van Ooijen, 2010). Even some executives in global companies are seeing the benefits of using piracy to their advantage. Chief of Anti-Piracy Operations at Warner Bros, David Kaplan, says piracy is a proxy of consumer demand which helps Warner Bros adjust their business models with the information of what fans are looking for, when and where (Walton, 2013).

The gaming industry has had to innovate their business models based on piracy issues.  While the battle still rages between traditional software makers and pirates, makers of social network games such as Farmville and Restaurant City are reaching tens of millions (Steinberg, 2010). These popular free games make a profit from add-ons like new adventures, or paying once you’ve reached a certain point (like a try-before-you-buy approach). 
Academics have even gone so far as to suggest using piracy strategically.  Haruvy, Mahajan & Prasad (2004 p20) say that any software firm wants users to adopt and use their software, the main challenge is getting people to download and use the software enough to create a network, or a community of sorts, which will add value to other users. Not only will using piracy strategically to encourage downloading raise the value of the software, but it will raise the number of potential buyers.  Piracy tolerance is an option only if the gains are more substantial than other strategies. While the legal implications of using piracy for commercial use seems hypocritical of the industry, it reinforces the value that piracy adds for businesses.

Economic and creative success

Statistics say digital piracy leads people online to make legal purchases. Creative industries have remained stable over the last 15 years. The prophesied drastic decline of the music industry due to piracy has not come to a head as many industry executives have told the public.  Music piracy may actually be doing the music industry a favour!
Here’s why - according to the European Commission’s Joint Research Centre study, evidence suggests there is a positive link between online purchases after visiting a pirate website (Sullivan, 2013). The study said, “If this estimate is given a causal interpretation, it means that clicks on legal purchase websites would have been 2% lower in the absence of illegal downloading websites” (Aguiar & Martens, 2013, p.16). The researchers conclude their findings are that piracy of digital music doesn’t have a negative effect on legal music purchases in a digital format. They did acknowledge that intellectual property rights and other legal implications are being harmed in pirate activity, but clearly said there is unlikely to be much harm done to digital music revenues.
The European Commission’s Joint Research Centre report is supported by a former study that says piracy is good for business because it enhances longevity for the music industry. The London School of Economics released a report showing the decline of vinyl and CD sales has been offset by the revenues from digital music downloads (Conley, 2013). The culture shift for accessible digital files because of pirate influence has actually helped the industry to move online and take advantage of all the creative opportunity of the digital world. For example, this year Beyonce chose to cut out traditional retail by releasing her surprise “visual” album online (including music videos and behind-the-scenes footage) and promoting through social media channels. She was very successful, selling more than 600,000 copies in the first three days. The release will be part of a Harvard Business School Case Study (Music Times, 2014). Her YouTube channel became a place where she could drip-feed new videos and footage, and fans could come together and share their opinions.

Remix culture has shifted focus from what an artist owns to how creative they can be in a collective way. In fact, the London School of Economics report says:
Many ways of producing and distributing content via digital networks do not rely on exclusive ownership of creative works. Studies show that in the case of crowdsourcing and crowdfunding of creative projects, for example, financial compensation is not always the primary reason that people participate in cultural production. Exclusive ownership of intellectual works is not the only incentive that sustains their production” (Cammaerts et al, 2013, p.9).
Artists can be challenged in a positive way to include the digital culture that is so important to their fans. Experiences in music, movies, gaming and software have improved because piracy has paved the way.